One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scorch his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.

Azgalor is one of the heroes that focuses his powers on multiple enemies or even friends. Everything he does, he does it on a large scale. He can trap many foes at once, rain fire on them and make their bodies explode after. He's a deadly combination that satisfies the devil's love for fire and death, but he can also instantly transport every ally and himself to another battle field, making him a valuable leader of the undead, always present where he is needed.

Calls down waves of fire that damage enemy units in the target area, and continues to burn them for additional damage over time.

A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage. Each enemy unit can only be affected once.

Nearby enemy units are weakened, losing a portion of their base damage. If it dies while under this effect, Abyssal Underlord gains temporary bonus damage.

Opens a dark rift at the targeted friendly unit's position. After a short delay, Abyssal Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
The shopkeepers quiz is back together with a brand new one where you have to assign a random ability to the correct out of five heroes!
Optimize your builds and be prepared for every situation. The integrated hero build editor makes it easier than ever before!
Never struggle again to sort your heroes during the pick phase! It is now integreated into the menu and available at any time!
Redesigned scoreboard that helps you in reflecting the game, commend or dislike your friends and foes. Further improvements were done to the shop and HUD.


As the tide of battle changes, a wise hero changes with it. Jakiro, Silencer and Keeper of the Light refine their abilities and come to new strength. Check the Patch Notes below for the full list of changes.

Jakiro

Silencer

Keeper of the Light
The smithers improved their forging skills and discovered new ways to utilize their goods and chattels. Some upgrade paths were redefined while others end in never seen matter. Check the Patch Notes below for the full list of changes.

Volatile Vambrace

Whip of Torment

Lucifer's Claw
Mask of Madness
Satanic
It used to be magical damage and based on the damage dealt.
Splash now works similar to Dragon Knight splash damage.
The target gets taunted to attack the closest allied hero within a 400 range for a maximum duration of 0.5 seconds.
The taunt gets renewed as long there are heroes in range that haven't been attacked before.
If a hero reenters the range, he can be attacked again.
The taunt immidiatly stops if the attacked hero leaves the range before the 0.5 seconds limit.
The ability used to work against fountain damage.
Applies a 2 second debuff on attack. If debuffed unit dies, a random amount of Spiderlings will spawn. The amount is between 0 and the current level of Spawn Spiderites.
Works on allies with the exception of Spiderlings.
The passive debuff is not applied on the active cast, but stacks with the debuff from the active component.
Allows Death Pact to consume Ancients.
Improves target health as bonus damage: 10%/13%/16%
Improves target health as bonus health: 70%/85%/100%
The overal behaviour stays the same. Clockwerk deals 3 damage per attack and the cogs can be denied at full health. Difference is that the cog health status is now correclty visible.
It remains undispellable, so turning spell immune will not break the link.
Therefore only heroes/illusions that possess the ability can move inside the chronosphere and receive the movement speed buff.
Rubick can now move in any Chronosphere as long as he keeps Chronosphere.
Affects Ability Draft as well.
Reduces Relocate cooldown to 80/65/50 compared to 90/75/60
Relocate back can be cancelled and the cooldown is reduced by extra 10 if done so
Dragon Spit (reworked Liquid Fire)
Dragon Spit is an auto cast attack modifier. The ice attack is the main attack while the fire attack will follow with a 0.3 second delay. Both attacks are seperate damage instances, but deal only 50% attack damage. Both can be disjointed and trigger any attack modifiers. Can target Towers and applies the effects in an AOE.
Ice attack speed slow: 20/30/40/50
Fire damage per second: 12/16/20/24
Cast Range: 600
Radius: 300
Duration: 5
Cooldown: 20/15/10/4
Ice Path (Unchanged)
Creates a path of ice that stuns and damages enemies that touch it.
Distance: 1200
Cast Range: 1200
Radius: 150
Effect delay: 0.5
Damage: 50
Duration: 1/1.4/1.8/2.2
Cooldown 12/11/10/9
Manacost: 90
Lake of Fire (reworked Macropyre)
Lake of Fire is a ground targeted AOE spell, that damages enemies
Cast Range: 800
Radius: 250
Effect delay: 0.5
Move speed slow: 28%/32%/36%/40%
Damage per second: 20/35/50/65
Deals bonus damage per second in the amount of the target's armor
Duration: 1.5/2.0/2.5/3
Cooldown: 12/11/10/9
Manacost: 90/100/110/120
Dual Breath (reworked)
Ground target AOE spell that makes it difficult to fight in certain area. The steam blinds enemies and deals damage over time. Can be upgraded by Aghanim's Scepter.
Cast Range: 900
Radius: 450 (600 with Scepter)
Effect delay: 0.5
Miss chance: 10%/15%/20% (30/25/35 with Scepter)
Turn rate slow: 10%/25%/40%
Damage per second: 80/120/160 (120/160/200 with Scepter)
Duration: 6/10/14 (12/20/28 with Scepter)
Cooldown: 60/55/50
Manacost: 250/330/440
Upon holding the scepter the Ignis Fatuus spirit form is summoned. Ignis Fatuus is untargetable, invulnerable and has unobstructed vision during the day. He cannot attack and has no items.
Ignis Fatuus can cast Illuminate but shares cooldown and mana with Keeper of the Light. The level is identical to Illuminate by Keeper of the Light.
Ignis Fatuus can cast Blinding Light but shares mana with Keeper of the Light.
Ignis Fatuus Blinding Light miss chance rescaled from 80% to 40/60/80%. The level is identical to Recall by Keeper of the Light.
Ignis Fatuus gets fully disabled and rooted when leaving a 1100 range of Keeper of the Light for longer than 3 seconds. The vision drops to 64 during this phase. Getting in range or casting Recall on him will wake him up again.
The travel time remains the same, but the speed is increased.
Lifestealer can cast Rage (Active 1), Feast (Passive), Open Wounds (Active 3) and Infest (Active Ultimate) by default. Aghanim's Scepter enables Assimilate (Active 4), which is replaced by Eject (Active 4) after casting.
During Infest Lifestealer can now cast Rage (Active 1), Control (Active 2), Open Wounds (Active 3), Consume (Active Ultimate) and Assimilate/Eject (Active 4). Casting Rage or Open Wounds implies Consume, so Lifestealer will burst out of the host.
A controlled creep no more gains the Consume ability. Instead it gains an "Infested" status buff that triggers Consume when clicked (comparable Ancient Apparition Chilling Touch).
False Promise healing is tripled instead of doubled
Instantly reflects 40% of incoming damage as pure damage after reductions. The incoming damage is not reduced. Outgoing damage does not pierce spell immunity.
Therefore in Ability Draft the stacks are only tied to the hero that selects Flesh Heap.
Riki gains permanent true sight in a 500 radius.
When casting Blink Strike, undistinguishable illusions will teleport behind every other valid unit within 800 range. The illusions are invulnerable, untargetable and uncontrollable, will not deal any damage and last 0.3 seconds. Affects both allied and enemy units.
Comparable to Venomancer Plague Wards
It used to be magical damage and based on the damage dealt.
Splash now works similar to Dragon Knight splash damage.
Silencer will permanently skim 2 intelligence for any enemy hero that dies within 925 range or is killed by Silencer. The enemy hero does not lose any intelligence anymore.
If Silencer gets killed, the responsible hero gets his intelligence reduced by 40/50/60/70% of skimmed intelligence for the duration of his death (comparable to Vengence Aura).
The skim is retroactive, meaning it can gain charges before it is skilled, which then become active.
The intelligence skill/skim is no more innate to Silencer. Therefore in Ability Draft it is only tied to the hero that selects Glaives of Wisdom.
Arcane Curse (upgraded) triggers pentality time on item usage.
Arcane Curse (upgraded) continues to damage during silence. The duration is still paused during silence.
Removes Shadow Dance mana cost.
Reduces Shadow Dance cooldown from 60 to 40.
Assassinate can be cast on an enemy target within a 1000 range of an allied hero or within the 2000/2500/3000 range of Sniper.
It is therefore cancelled by item usage such as Black King Bar. Non-interrupting spells like Shiva's Guard Arctic Blast are not affected by this change. Note that actions now can shift-queued after the charge.
Requires:
Ghost Scepter (1400)
Recipe (600)
Total: 4370
Provides:
+ 7 Health Regeneration
+ 9 Damage
+ 5 Armor
+ 25 Attack Speed
+ 5 To All Attributes
Active: Unholy Strength (identical to Armlet of Mordiggian)
Passive: Oblivion Gate
If health drops below 0, it triggers ethereal form for 4 seconds, activates Unholy Strength and then sets health to 475. The damage is still attempted afterwards. Phsical damage will be negated. Pure and magical will remain lethal if final damage is greater than 475, else not.
Has a 50 seconds cooldown. It triggers even while the effect of Dazzle Shallow Grave, but before Wraith King Scepter Reincarnation. Does not trigger on HP-Removal.
Requires:
Dragon Lance (1875)
Eaglesong (3200)
Total: 5075
Provides:
+ 10 Strength
+ 10 Attack Speed
+ 25 Agility
+ 130 Attack Range (ranged heroes only, does not stack with Dragon Lance or itself)
Active: Inevitable Agility (Toggle)
Grants 35 additional agility at the cost of a 30% move speed slow. The slow lingers for 3 seconds after deactivation.
Drains 12 mana per second.
Requires:
Wraith Band (485)
Iron Talon (500)
Helm of the Dominator (1800)
Recipe (300)
Total: 3085
Provides:
+ 3 Health Regeneration
+ 7 Armor
+ 7 to all Attributes
+ 20 Damage
+ 15% Lifesteal
Passive: Quell
Active 1: Chop
Targets trees or wards. Shares cooldown with Quelling Blade, Iron Talon and Battlefury
Active 2: Unwilling Ritual
Targets non-hero enemy unit. The target gets sacrificed for a Doomling. Normal XP and gold bounty is granted for the target unit.
30 second cooldown
Doomling:
The Doomling is summoned Creep-Hero with unlimited duration. It therefore can be targeted by some more spells like Shadow Amulet.
+ 1400 Health
+ 5 Health Regeneration
+ 350 Move Speed
+ 1800/1000 Day/Night Vision
+ 27-33 Attack Damage
Grants a 100 gold bounty and 150 experience when killed.
Possesses the abilities of the sacrificed unit (same rules as Devour)
Passive: Takes additional damage from towers
Although severed from its master, the claw still curses the weilder with unsaitable hunger to devour everything that crosses his way.
Abilities: Demonic Purge (Aghanim's Upgrade), Fire Remnant, Spin Webs, Shrapnel, Stone Remnant, Spirit Siphon
Items: Diffusal Blade, Drum Of Endurance
Hookblade of Skadi is getting removed from the game and replaced by the Barb of Skadi. Current owners will additionally receive one Golden Barb of Skadi and five Treasure Redemption Tokens.
The Wolf Pup is now a seperate pet with one style for the upgrade.
The Rune of Wolf Training is equipped to the Wolf Pup
Frost Avalanche shawl has no more different styles.
Frost Avalanche shawl comes with a new gem "Kinetic: Frost Avalanche", that is tied the shawl animations.
Unopened Frost Avalanche bundles now include the Aurora Wolf Pup of Icewrack Emoticon, the Frost Avalance back piece (plus kinetic gem) and the Wolf Pup (plus rune).
Unwrapped Frost Avalanche back pieces will be split into the pet and back piece while keeping the current stats.