Abyssal Underlord

Azgalor, the Abyssal Underlord




One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scorch his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.

Azgalor is one of the heroes that focuses his powers on multiple enemies or even friends. Everything he does, he does it on a large scale. He can trap many foes at once, rain fire on them and make their bodies explode after. He's a deadly combination that satisfies the devil's love for fire and death, but he can also instantly transport every ally and himself to another battle field, making him a valuable leader of the undead, always present where he is needed.



Firestorm

Calls down waves of fire that damage enemy units in the target area, and continues to burn them for additional damage over time.

Pit of Malice

A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage. Each enemy unit can only be affected once.

Atrophy Aura

Nearby enemy units are weakened, losing a portion of their base damage. If it dies while under this effect, Abyssal Underlord gains temporary bonus damage.

Dark Rift

Opens a dark rift at the targeted friendly unit's position. After a short delay, Abyssal Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.

Minigames

The shopkeepers quiz is back together with a brand new one where you have to assign a random ability to the correct out of five heroes!

Hero Build Editor

Optimize your builds and be prepared for every situation. The integrated hero build editor makes it easier than ever before!

Layout Editor

Never struggle again to sort your heroes during the pick phase! It is now integreated into the menu and available at any time!

Ingame Panorama UI

Redesigned scoreboard that helps you in reflecting the game, commend or dislike your friends and foes. Further improvements were done to the shop and HUD.

Hero Updates

As the tide of battle changes, a wise hero changes with it. Jakiro, Silencer and Keeper of the Light refine their abilities and come to new strength. Check the Patch Notes below for the full list of changes.




Jakiro


Silencer


Keeper of the Light




Item Updates

The smithers improved their forging skills and discovered new ways to utilize their goods and chattels. Some upgrade paths were redefined while others end in never seen matter. Check the Patch Notes below for the full list of changes.



Volatile Vambrace



Whip of Torment



Lucifer's Claw



Mask of Madness



Satanic

GENERAL

  • Siege damage against strong armor increased from 125% to 150%
    Towers and Siege units do approximately 20% more damage to jungle creeps.
  • Glyph refresh effect due to tower destruction is now delayed by 0.5 seconds

  • The team network AOE gold factor for kill assists has been rescaled from 100/75/50/35/25 to 100/70/45/30/20

  • Random Draft hero pool decreased from 50 to 45

  • The following abilities do not trigger on-cast events anymore: Kunkka X Marks The Spot Return and Tusk Walrus Punch

  • Devotion ability description now shows all increments that are applied over time (Base damage, Health amount, Armor value, Slam damage)
  • Devotion aura buff indicator now displays the total amount of buffs applied from the Devotion passive

  • Ancient Black Dragon splash attack is now physical and based on the dragon attack damage

    It used to be magical damage and based on the damage dealt.

    Splash now works similar to Dragon Knight splash damage.

  • Satyr Tormenter Shockwave travel distance is now increased by Aether Lens

Terrain

  • The juke path on the bottom side line shop was changed to give provide easier radiant access. First shown is the old path, second image demonstrates the altered path.
  • Fixed some cliffs being flagged incorrectly as impassible or not passible
  • Magnus Skewer and Rubick Lift now grant free pathing if target is put on impassible terrain



HEROES

[[arc_warden]]
  • The teleport active from Town Portal Scroll and Boots of Travel is now muted on the Tempest Double
  • Tempest Double duration increased from 20 to 30
[[bane]]
  • Nightmare End is now a permament sub-ability instead of replacing Nightmare
    Finally Bulldog can sleep with Nara.
  • Bane removed from Ability Draft
[[batrider]]
  • Flaming Lasso cast range increased by 50 to 150
  • Flaming Lasso mana cost rescaled from 225 to 175/200/225
[[bloodseeker]]
  • Bloodrage duration increased from 9/10/11/12 to 20 over all levels
  • Bloodrage cooldown increased from 12/10/8/6 to 16/14/12/10
  • Bloodrage buff can be dispelled by clicking on the status icon (allies only)
  • Added Aghanim's Scepter upgrade to Rupture

    The target gets taunted to attack the closest allied hero within a 400 range for a maximum duration of 0.5 seconds.

    The taunt gets renewed as long there are heroes in range that haven't been attacked before.

    If a hero reenters the range, he can be attacked again.

    The taunt immidiatly stops if the attacked hero leaves the range before the 0.5 seconds limit.

[[bristleback]]
  • Bristleback now is disabled against any building damage

    The ability used to work against fountain damage.

[[broodmother]]
  • Base armor increased by 1
  • Spiderlings do not spawn Spiderites anymore
  • The number of spawns from Spawn Spiderlings has been increased from 1/2/3/4 to 2/3/4/5
  • Spawn spiderlings now has an additional passive component

    Applies a 2 second debuff on attack. If debuffed unit dies, a random amount of Spiderlings will spawn. The amount is between 0 and the current level of Spawn Spiderites.

    Works on allies with the exception of Spiderlings.

    The passive debuff is not applied on the active cast, but stacks with the debuff from the active component.

[[centaur]]
  • Hoof Stomp mana cost rescaled from 130 to 140/130/120/110
  • Base intelligence has been increased by 1
[[chaos_knight]]
  • Chaos Bolt animation is now played by all illusions
  • Phantasm cooldown reduced from 140 to 140/125/110
[[chen]]
  • Holy Persuasion minimum base health decreased by 100 to 600/700/800/900
[[clinkz]]
  • Skeleton Walk cooldown reduced from 20/19/18/17 to 20/18/16/14
  • Skeleton Walk mana cost rescaled from 75 to 55/60/65/70
  • Added Aghanim's Scepter upgrade to Death Pact

    Allows Death Pact to consume Ancients.

    Improves target health as bonus damage: 10%/13%/16%

    Improves target health as bonus health: 70%/85%/100%

[[rattletrap]]
  • Power Cogs now have 2/2/2/3 health and take 1 damage per attack

    The overal behaviour stays the same. Clockwerk deals 3 damage per attack and the cogs can be denied at full health. Difference is that the cog health status is now correclty visible.

[[crystal_maiden]]
  • Aghanim's Scepter no longer increases damage and slow, but hides her for the full duration
[[death_prophet]]
  • Spirit Siphon break distance reduced from 800 to 650
  • Spirit Siphon is now blocked by spell immunity

    It remains undispellable, so turning spell immune will not break the link.

  • Spirit Siphon does not slow anymore
[[drow_ranger]]
  • Added a Marksmanship buff indicator when the ability is active
  • Aghanim's Scepter Marksmanship Splinter search radius increased from 375 to 400
[[elder_titan]]
  • Astral Spirit mana cost from 110 to 100
  • Earth Splitter crack radius from 300 to 350
  • Earth Splitter effect delay from 3.14 to 2.8
[[enchantress]]
  • Impetus damage cap reduced by 500 to a distance of 2000
  • Enchant slow duration reduced by 0.5 to 5.0
[[enigma]]
  • Eidolon bounty increased from 22-36 to 30-36
[[faceless_void]]
  • Chronosphere immunity is no more innate to Faceless Void but tied the ability itself.

    Therefore only heroes/illusions that possess the ability can move inside the chronosphere and receive the movement speed buff.

    Rubick can now move in any Chronosphere as long as he keeps Chronosphere.

    Affects Ability Draft as well.

[[gyrocopter]]
  • Flak Cannon search radius reduced by 100 to 900
  • Homing Missile speed acceleration per second from 20 to 30
  • Homing Missile can now be targeted by Glimmer Cape
[[huskar]]
  • Berserker's Blood maximum magic resistance increased from 20/30/40/50% to 30/40/50/60%
  • Strength gain increased from 2.4 to 2.7
[[invoker]]
  • All Illusions owned by Invoker cast Quas, Wex and Exort simultaneously
  • Ghost walk duration decreased to 60
  • Ice Wall is now point-targeted with a 200 range
  • Alacrity speed and damage bonus reduced from 10/25/40/55/70/85/100/115 to 12/24/36/48/60/72/84/96
[[wisp]]
  • Tether can now be cast on spell immune allies
  • Added Scepter to Relocate

    Reduces Relocate cooldown to 80/65/50 compared to 90/75/60

    Relocate back can be cancelled and the cooldown is reduced by extra 10 if done so

[[jakiro]]
  • Reworked Jakiro

    Dragon Spit (reworked Liquid Fire)
    Dragon Spit is an auto cast attack modifier. The ice attack is the main attack while the fire attack will follow with a 0.3 second delay. Both attacks are seperate damage instances, but deal only 50% attack damage. Both can be disjointed and trigger any attack modifiers. Can target Towers and applies the effects in an AOE.
    Ice attack speed slow: 20/30/40/50
    Fire damage per second: 12/16/20/24
    Cast Range: 600
    Radius: 300
    Duration: 5
    Cooldown: 20/15/10/4



    Ice Path (Unchanged)
    Creates a path of ice that stuns and damages enemies that touch it.
    Distance: 1200
    Cast Range: 1200
    Radius: 150
    Effect delay: 0.5
    Damage: 50
    Duration: 1/1.4/1.8/2.2
    Cooldown 12/11/10/9
    Manacost: 90



    Lake of Fire (reworked Macropyre)
    Lake of Fire is a ground targeted AOE spell, that damages enemies
    Cast Range: 800
    Radius: 250
    Effect delay: 0.5
    Move speed slow: 28%/32%/36%/40%
    Damage per second: 20/35/50/65
    Deals bonus damage per second in the amount of the target's armor
    Duration: 1.5/2.0/2.5/3
    Cooldown: 12/11/10/9
    Manacost: 90/100/110/120



    Dual Breath (reworked)
    Ground target AOE spell that makes it difficult to fight in certain area. The steam blinds enemies and deals damage over time. Can be upgraded by Aghanim's Scepter.
    Cast Range: 900
    Radius: 450 (600 with Scepter)
    Effect delay: 0.5
    Miss chance: 10%/15%/20% (30/25/35 with Scepter)
    Turn rate slow: 10%/25%/40%
    Damage per second: 80/120/160 (120/160/200 with Scepter)
    Duration: 6/10/14 (12/20/28 with Scepter)
    Cooldown: 60/55/50
    Manacost: 250/330/440

[[juggernaut]]
  • Healing Ward now has a 50 gold bounty
[[keeper_of_the_light]]
  • Illuminate now heals even without the Aghanim's Scepter during the day
  • Illuminate travel distance is now increased by Aether Lens
  • Blinding Light is no longer granted by Spirit Form
  • Recall replaces Spirit Form as the ultimate ability
  • Recall cooldown rescaled from 15 to 20/16/12
  • Recall delay reduced from 5/4/3 to 4/3/2
  • Aghanim's Scepter changed

    Upon holding the scepter the Ignis Fatuus spirit form is summoned. Ignis Fatuus is untargetable, invulnerable and has unobstructed vision during the day. He cannot attack and has no items.


    Ignis Fatuus can cast Illuminate but shares cooldown and mana with Keeper of the Light. The level is identical to Illuminate by Keeper of the Light.


    Ignis Fatuus can cast Blinding Light but shares mana with Keeper of the Light.


    Ignis Fatuus Blinding Light miss chance rescaled from 80% to 40/60/80%. The level is identical to Recall by Keeper of the Light.


    Ignis Fatuus gets fully disabled and rooted when leaving a 1100 range of Keeper of the Light for longer than 3 seconds. The vision drops to 64 during this phase. Getting in range or casting Recall on him will wake him up again.

[[kunkka]]
  • Ghostship travel distance is now increased by Aether Lens

    The travel time remains the same, but the speed is increased.

[[legion_commander]]
  • Moment of Courage proc chance increased to 30% against heroes. Proc chance is halfed against creeps.
[[life_stealer]]
  • Infesting ancient creeps now requires level 2 of Infest
  • Reworked the ability layout

    Lifestealer can cast Rage (Active 1), Feast (Passive), Open Wounds (Active 3) and Infest (Active Ultimate) by default. Aghanim's Scepter enables Assimilate (Active 4), which is replaced by Eject (Active 4) after casting.


    During Infest Lifestealer can now cast Rage (Active 1), Control (Active 2), Open Wounds (Active 3), Consume (Active Ultimate) and Assimilate/Eject (Active 4). Casting Rage or Open Wounds implies Consume, so Lifestealer will burst out of the host.


    A controlled creep no more gains the Consume ability. Instead it gains an "Infested" status buff that triggers Consume when clicked (comparable Ancient Apparition Chilling Touch).

[[lina]]
  • Laguna Blade reflected by Lotus Orb now kills Lina first
[[lion]]
  • Finger of Death reflected by Lotus Orb now kills Lion first
[[lone_druid]]
  • Spirit Bear Return cooldown increased from 5 to 6
  • Spirit Bear Entangling Claws damage per second reduced from 60 to 50
  • Spirit Bear death backlash damage increased to 15% of Lone Druid maximum health
  • Savage Roar duration reduced from 1.2/1.6/2/2.4 to 1.0/1.3/1.6/1.9
  • True Form and Druid Form transformation time reduced from 1.933 to 1.8
[[magnataur]]
  • Empower scepter splash damage increased from 10/15/20/25% to 20/30/40/50%
[[medusa]]
  • Stone Gaze cooldown reduced from 90 to 90/85/80
  • Stone Gaze turn rate and movement speed slow rescaled from 50% to 45/55/65%
  • Stone Gaze cast point reduced by 0.1 to 0.3
  • Stone Gaze no longer slows the attack speed
[[mirana]]
  • Sacred Arrow travel distance and maximum damage distance is now increased by Aether Lens
  • Leap bonus speed radius increased from 775 to 900
[[naga_siren]]
  • Illusion damage taken decreased from 600%/500%/400%/300% to 500%/425%/350%/275%
[[furion]]
  • Wrath of Nature reflected by Lotus Orb now spawns treants if the shell target owns an Aghanim's Scepter.
[[omniknight]]
  • Purification can now be cast on spell immune allies
  • Purification mana cost increased from 100/120/140/160 to 100/130/160/190
  • Purification cast range decreased from 700 to 600
  • Repel mana cost rescaled from 50 to 50/60/70/80
  • Repel duration rescaled from 6/8/10/12 to 6/7/8/9
[[oracle]]
  • Purifying Flames duration increased by 1
  • Added Aghanim's Scepter upgrade to Oracle

    False Promise healing is tripled instead of doubled

    Instantly reflects 40% of incoming damage as pure damage after reductions. The incoming damage is not reduced. Outgoing damage does not pierce spell immunity.

[[obsidian_destroyer]]
  • Arcane Orb intelligence steal decreased by 1 to 1/2/3/4
  • Arcane Orb current mana as damage set to fixed 7%
  • Arcane Orb steal duration reduced from 50 to 20/30/40/50
  • Astral Imprisonment cooldown rescaled from 20/17/14/11 to 26/20/14/8
  • Damage from Astral Imprisonment now stacks with itself
[[phoenix]]
  • Icarus Dive travel distance is now increased by Aether Lens
[[puck]]
  • Dream Coil latch radius increased by 25 to 400
  • Fixed Waning Rift silence indicator not showing up on non-hero units
  • Last Word does not trigger on Phase Shift anymore
[[pudge]]
  • Meat Hook damage is now blocked by spell immnunity
  • Decreased hook range by 100 on all levels
  • The Flesh Heap stacks are no more innate to Pudge but tied to the Flesh Heap ability instead

    Therefore in Ability Draft the stacks are only tied to the hero that selects Flesh Heap.

[[pugna]]
  • Decrepify duration increased from 3.5 to 4
  • Life Drain does not break when getting out of vision anymore
  • Overheal is now converted to mana if the heal exceeds maxiumum health in the same tick
[[queenofpain]]
  • Sonic Wave cooldown from 135 to 130/115/100
  • Sonic Wave scepter cooldown from 40 to 60/50/40
[[riki]]
  • Enabled in Captain's Mode
  • Base health regeneration increased to 1.4
  • Smoke Screen Silence does no more linger through spell immunity
  • Added Scepter to Riki

    Riki gains permanent true sight in a 500 radius.

    When casting Blink Strike, undistinguishable illusions will teleport behind every other valid unit within 800 range. The illusions are invulnerable, untargetable and uncontrollable, will not deal any damage and last 0.3 seconds. Affects both allied and enemy units.

[[sand_king]]
  • Caustic Finale is no longer a Unique Attack Modifier
[[shadow_shaman]]
  • Mass Serpent Ward damage is now base damage instead of bonus damage

    Comparable to Venomancer Plague Wards

  • Mass Serpent Ward splash damage is now physical and based on the ward attack damage.

    It used to be magical damage and based on the damage dealt.

    Splash now works similar to Dragon Knight splash damage.

[[silencer]]
  • Intelligence steal is reworked into Glaives of Wisdom as intelligence skim

    Silencer will permanently skim 2 intelligence for any enemy hero that dies within 925 range or is killed by Silencer. The enemy hero does not lose any intelligence anymore.

    If Silencer gets killed, the responsible hero gets his intelligence reduced by 40/50/60/70% of skimmed intelligence for the duration of his death (comparable to Vengence Aura).

    The skim is retroactive, meaning it can gain charges before it is skilled, which then become active.

    The intelligence skill/skim is no more innate to Silencer. Therefore in Ability Draft it is only tied to the hero that selects Glaives of Wisdom.

  • Improved Aghanim's Scepter for Silencer to synergize Arcane Curse better with Global Silence

    Arcane Curse (upgraded) triggers pentality time on item usage.

    Arcane Curse (upgraded) continues to damage during silence. The duration is still paused during silence.

[[skywrath_mage]]
  • Aghanim's Scepter now additionally reduces Mystic Flare mana cost from 350/575/800 to 300/500/700
[[slark]]
  • Added Aghanim's Scepter to Shadow Dance

    Removes Shadow Dance mana cost.

    Reduces Shadow Dance cooldown from 60 to 40.

[[sniper]]
  • Base damage increased by 2
  • Added Aghanim's Scepter to Assassinate

    Assassinate can be cast on an enemy target within a 1000 range of an allied hero or within the 2000/2500/3000 range of Sniper.

[[spectre]]
  • Spectral Dagger is now completely blocked on a primary or secondary target with Linken's Sphere upon reaching it.
  • Haunt mana cost increased from 150 to 160/180/200
[[spirit_breaker]]
  • Charge is now an infite channelled spell.

    It is therefore cancelled by item usage such as Black King Bar. Non-interrupting spells like Shiva's Guard Arctic Blast are not affected by this change. Note that actions now can shift-queued after the charge.

[[storm_spirit]]
  • Ball Lightning activation mana cost changed to constant 60/100/140
  • Electric Vortex self slow duration decreased to 2.5/2/1.5/1
[[techies]]
  • Minefield sign cooldown reduced to 300
[[terrorblade]]
  • Increased strength gain from 1.4 to 1.6
[[shredder]]
  • Chakram mana cost per second reduced from 20/25/30 to 15/20/25
[[tinker]]
  • Rearm mana cost from 125/225/325 to 125/200/275
  • March of the Machines cast range is doubled by Aghanim's Scepter from 300 to 600
[[tiny]]
  • Grow does not increase Toss damage anymore
[[undying]]
  • Removed the spell immunity buff and passive from the Thumbstone, but added a new "Thumbstone" buff instead
    Wards are spell immune by default. The new buff indicates the remaining duration.
  • Removed the spell immunity buff fromthe Zombies, but enabled the passive imunity ability
    Has no gameplay influence.
  • Flesh Golem heal from non-hero units increased from 2% to 3%
[[vengefulspirit]]
  • Increased Wave of Terror manacost by 10 to 50
[[venomancer]]
  • Plague Wards now have a "Plague Ward" buff instead of a "Spell Immunity" buff
    Wards are spell immune by default. The new buff shows the current stats of Poison Sting as well as the remaining duration (comparable to Tusk Frozen Sigil).
[[viper]]
  • Poison Attack is no longer a Unique Attack Modifier
[[visage]]
  • Base magic resistance increased from 10% to 15%
[[weaver]]
  • Base intelligence increased by 2
  • Attack point from 0.64 to 0.6 and backswing from 0.36 to 0.4
[[windrunner]]
  • Focus Fire Aghanim's Scepter cooldown increased from 15 to 20
[[winter_wyvern]]
  • Winter's Curse cast range increased form 800 to 850
[[skeleton_king]]
  • Vampiric Aura toggle behaviour was inverted
  • Aghanim's Scepter additionally halves the Reincarnation mana cost

ITEMS

NEW ITEMS

Volatile Vambrace
  • New item formed from Ghost Scepter, Armlet of Mordiggian and a recipe.

    Requires:
    Ghost Scepter (1400)
    Recipe (600)
    Total: 4370


    Provides:
    + 7 Health Regeneration
    + 9 Damage
    + 5 Armor
    + 25 Attack Speed
    + 5 To All Attributes


    Active: Unholy Strength (identical to Armlet of Mordiggian)


    Passive: Oblivion Gate
    If health drops below 0, it triggers ethereal form for 4 seconds, activates Unholy Strength and then sets health to 475. The damage is still attempted afterwards. Phsical damage will be negated. Pure and magical will remain lethal if final damage is greater than 475, else not.
    Has a 50 seconds cooldown. It triggers even while the effect of Dazzle Shallow Grave, but before Wraith King Scepter Reincarnation. Does not trigger on HP-Removal.


Whip of Torment
  • New item formed from Dragon Lance and Eaglesong.

    Requires:
    Dragon Lance (1875)
    Eaglesong (3200)
    Total: 5075


    Provides:
    + 10 Strength
    + 10 Attack Speed
    + 25 Agility
    + 130 Attack Range (ranged heroes only, does not stack with Dragon Lance or itself)


    Active: Inevitable Agility (Toggle)
    Grants 35 additional agility at the cost of a 30% move speed slow. The slow lingers for 3 seconds after deactivation.
    Drains 12 mana per second.


Lucifer's Claw
  • New item formed from Wraith Band, Iron Talon, Helm of the Dominator and a recipe.

    Requires:
    Wraith Band (485)
    Iron Talon (500)
    Helm of the Dominator (1800)
    Recipe (300)
    Total: 3085
    Provides:
    + 3 Health Regeneration
    + 7 Armor
    + 7 to all Attributes
    + 20 Damage
    + 15% Lifesteal
    Passive: Quell
    Active 1: Chop
    Targets trees or wards. Shares cooldown with Quelling Blade, Iron Talon and Battlefury
    Active 2: Unwilling Ritual
    Targets non-hero enemy unit. The target gets sacrificed for a Doomling. Normal XP and gold bounty is granted for the target unit.
    30 second cooldown


    Doomling:
    The Doomling is summoned Creep-Hero with unlimited duration. It therefore can be targeted by some more spells like Shadow Amulet.
    + 1400 Health
    + 5 Health Regeneration
    + 350 Move Speed
    + 1800/1000 Day/Night Vision
    + 27-33 Attack Damage
    Grants a 100 gold bounty and 150 experience when killed.
    Possesses the abilities of the sacrificed unit (same rules as Devour)
    Passive: Takes additional damage from towers



    Although severed from its master, the claw still curses the weilder with unsaitable hunger to devour everything that crosses his way.




ITEM CHANGES
[[aether_lens]]
  • Bonus cast range reduced from 200 to 180
[[courier]]
  • You can choose your main courier from the ones available
  • You can lock secondary couriers to yourself, if you bought them
[[boots_of_elves]]
  • Now builds into Mask of Madness
[[blade_mail]]
  • Activation does not break channeling anymore
[[crimson_guard]]
  • Guard active now affects creeps
  • Stack limit duration is set to 60 and is affected by cooldown reductions
[[dust]]
  • Charges can now be pooled
    Charges will be merged with allied and enemy charges, but cannot be sold anymore. The cooldown is set to the highest value remembered by the merged charges or the hero.
  • Dust of Appearance now comes in single increments
  • Cost and restock time reduced by half and stock doubled
[[guardian_greaves]]
  • Stack limit duration is set to 40 and is affected by cooldown reductions
[[diffusal_blade]]
  • Diffusal Blade Level 1 now has 1 charge and 90 seconds replenish time
  • Diffusal Blade Level 2 now has 2 charges and 90 seconds replenish time
[[ancient_janggo]]
  • Now has 2 charges with 120 seconds replenish time and 30 seconds cooldown
[[ethereal_blade]]
  • Enemy duration increased from 3 to 4
[[faerie_fire]]
  • Added an ingame model
  • Can now be cast on allies by holding control
[[force_staff]]
  • Reworked components and bonuses
    Old Force Staff Shard:
    --------------
    +10 Intelligence
    +4 Health regeneration
    Active: Force
    Requires: Staff of Wizardry (1000) + Ring of Regen (350) + Recipe (900) = 2250


    New Force Staff:
    --------------
    +16 Intelligence
    +8% Cooldown reduction
    Active: Force
    Requires: Staff of Wizardry (1000) + Mantle of Intelligence (450) + Recipe (600) = 2050
[[gem]]
  • Gem carriers now have a true sight indicator over their hero (visible for allies only)
[[glimmer_cape]]
  • Can now be cast on Gyrocopter's Homing Missle
[[helm_of_the_dominator]]
  • Now builds into Claw of Doom
  • No longer builds into Satanic
[[branches]]
  • Planted tree duration increased to 30 seconds
[[iron_talon]]
  • Chop cooldown on trees or wards is now independent from creep health removal, but shared with Quelling Blade and Battlefury instead.
    If both cooldowns are active, the chop cooldown has visibility priority over the health removal.
  • Now builds into Claw of Doom
[[mask_of_madness]]
  • Now builds from two Bands of Elvenskin instead of a recipe
    Same total price as before, but now grants +12 agility
  • Beserk attack speed bonus reduced by 10 to 90
  • Beserk damage amplification increased from 30% to 35%
[[mekansm]]
  • Stack limit duration is kept at 25 and is now affected by cooldown reductions
[[necronomicon]]
  • Reworked components and bonuses
    Old Necronomicon:
    --------------
    +8/12/16 Str
    +15/21/24 Int
    Requires: Staff of Wizardry (1000) + Belt of Strength (450) + (3x)Recipe (1250) = 2700/3950/5200


    New Necronomicon:
    --------------
    +75% Mana Regen
    +15 Damage
    +10 Attack speed
    +8/12/16 Str
    +8/12/16 Int
    Requires: Oblivion Staff (1650) + Belt of Strength (450) + (3x)Recipe (1050) = 3150/4200/5250
[[oblivion_staff]]
  • Now builds into Necronomicon
[[ward_dispenser]]
  • Charges can now be pooled
    Charges will be merged with allied and enemy charges, but cannot be sold anymore. The cooldown is set to the highest value remembered by the merged charges or the hero.
  • Added proper ingame model
  • Placing now has one second cooldown
  • Sharing wards now has the unit targeting UI instead of the point area targeting UI
[[ward_observer]]
  • Charges can now be pooled
    Charges will be merged with allied and enemy charges, but cannot be sold anymore. The cooldown is set to the highest value remembered by the merged charges or the hero.
  • Sharing wards now has the unit targeting UI instead of the point area targeting UI
[[octarine_core]]
  • Now affects the stack limit duration of Pipe of Insight, Mekansm, Guardian Greaves and Crimson Guard
[[pipe]]
  • Cooldown reduced to 50
  • Stack limit duration is kept at 50 and is affected by cooldown reductions
[[radiance]]
  • Toggling does not break channeling anymore
[[refresher]]
  • Refresher now replenishes charged based abilities and items
  • Abilities: Demonic Purge (Aghanim's Upgrade), Fire Remnant, Spin Webs, Shrapnel, Stone Remnant, Spirit Siphon



    Items: Diffusal Blade, Drum Of Endurance

[[ring_of_regen]]
  • No longer builds into Force Staff
[[robe]]
  • Now builds into Force Staff
[[rod_of_atos]]
  • Accuracy increased from 40% to 45%
[[satanic]]
  • Reworked components and bonuses
  • Old Satanic:
    --------------
    + 25 Strength
    + 20 Damage
    + 5 Armor
    + 25% Lifesteal
    Active: Unholy Rage
    Requires: Reaver (3000) + Helm of the Dominator (1800) + Recipe (1100) = 5900


    New Satanic:
    --------------
    + 25 Strength
    + 15 Agility
    + 15 Attack Speed
    + 25% Lifesteal
    Active: Unholy Rage
    Requires: Reaver (3000) + Mask of Madness (1800) + Recipe (1000) = 5800
[[ward_sentry]]
  • Charges can now be pooled
    Charges will be merged with allied and enemy charges, but cannot be sold anymore. The cooldown is set to the highest value remembered by the merged charges or the hero.
  • Sentry Wards now come in single increments
  • Cost and restock time reduced by half and stock doubled
  • Sharing wards now has the unit targeting UI instead of the point area targeting UI
[[shadow_amulet]]
  • Fade time reduced from 1.5 to 1.2
  • Cooldown on ally reduced from 10 to 8
[[invis_sword]]
  • Casting now interrupts channels.
[[silver_edge]]
  • Casting now interrupts channels.
[[smoke_of_deceit]]
  • Charges can now be pooled
    Charges will be merged with allied and enemy charges, but cannot be sold anymore. The cooldown is set to the highest value remembered by the merged charges or the hero.
[[staff_of_wizardry]]
  • No longer builds into Necronomicon.
[[tango]]
  • Icon adapted to show 4 grapes instead of 3
[[tpscroll]]
  • Charges can now be pooled
    Charges will be merged with allied and enemy charges, but cannot be sold anymore. The cooldown is set to the highest value remembered by the merged charges or the hero.

ADDITIONAL CHANGES

Custom Games:
  • Custom games with dedicated server support can now be hosted locally
  • ARDM and Ability Draft are now custom games
  • You can now be prevented from playing the same custom game again for 15 minutes under two conditions:
    If you failed to load twice within the last 2 hours
    If you leave after you have been 5 minutes into the game
    This option can be configured by the map creator and is inactive in private lobbies
Client Features:
  • Added an "Undecided" state during the hero pick phase
  • Lane selection during pick phase now prioritizes selection time rather than player index
  • Added an AoE indicator on icon hover non-targeted item abilites
  • Players and spectators can now draw on the ground with Cltr + Left-Click
  • Ground drawing are disabled when toggling the chat mute function
  • Alt-Clicking allied buff, debuffs and spells is now possible
Visual Fixes:
  • Fixed a rare bug rendering a triangle during microphone speech
  • Fixed Radiant tower destruction states
  • Fixed a bug were particles at the edge of the fog were visible
  • Phased buff icons on Couriers and Roshan now have proper images
  • Roshan spell Block buff indicator removed (had no effect)
  • True Sight buff icon on Towers now has a proper image
  • Swiftness aura icon on Drums now has proper image
  • Sentry Ward "Observer Ward" buff now expires after 12 seconds to match up with the vision
Cosmetics:
  • Tiny can now be previewed on all 3 growth levels with the Aghanim's Scepter equipped
  • Introduced a legacy infuser: Upgrades old items with particle effects or a new model. The exclusive upgrade is limited to 15 months. After that the upgrade is permanently applied to the base item.
  • Immortal and Arcana are now Quality traits
  • Ancient trait is removed without replacement
  • Rarity for items is now dynamic and updated monthly over the global item distribution
    The specific rarity means that the item is within certain boundaries sorted by rarity (100% most common items, 0% most rare items):

    Common is more than 40%
    Uncommon is less than 40%
    Rare is less than 20%
    Mythical is less than 10%
    Legendary is less than 1%
  • Nexon and Perfect World exclusives will be available made available over the spring Major

    Hookblade of Skadi is getting removed from the game and replaced by the Barb of Skadi. Current owners will additionally receive one Golden Barb of Skadi and five Treasure Redemption Tokens.

  • Frost Avalanche is split into more items

    The Wolf Pup is now a seperate pet with one style for the upgrade.

    The Rune of Wolf Training is equipped to the Wolf Pup

    Frost Avalanche shawl has no more different styles.

    Frost Avalanche shawl comes with a new gem "Kinetic: Frost Avalanche", that is tied the shawl animations.

    Unopened Frost Avalanche bundles now include the Aurora Wolf Pup of Icewrack Emoticon, the Frost Avalance back piece (plus kinetic gem) and the Wolf Pup (plus rune).

    Unwrapped Frost Avalanche back pieces will be split into the pet and back piece while keeping the current stats.

  • Templar Assassin model has been further broken down. New slots are Belt and Legs, while many of the old Armor items have been moved to Belt.